Diane Stephani

I'm a software engineer with a background in games, specializing in localization, though I'm always open to other industries and projects! I work with marketing teams to translate promotional campaigns, and build automation tools to simplify their day-to-day.

I work in

Seattle, WA

Chicago, IL

About

A glowing Poké Ball wrapped in string lights, with a neon Pikachu-ear lamp and a holographic disc in the background

I started figuring out that I wanted to work in localization before I even knew what it was: it was 1998, I was 6 years old, and I was playing Pokemon Yellow Version on my purple GameBoy Color. This text-heavy game was rapidly improving my ability to read. I was fascinated with the franchise, I was learning about where it came from in Japan, and I was discovering what it really meant to speak another language. Eventually I'd grow up to play more Pokemon games in Japanese, French, and Spanish.

Fast-forwarding to my professional career, I shipped Swapmeat on Steam, localized in 6 languages. Swapmeat is the project that solidified localization as the piece I really want to work on — figuring out how a game, a campaign, or a tool holds up when it's no longer just built for one language or one market. I like the technical side of that problem as much as the human side: the pipelines and automation that make it scalable, and the judgment calls that keep it feeling natural instead of translated. That's the kind of work I'm looking to keep doing.

Experience

Software Engineer

One More Game

March 2026 – Present

  • Built and shipped the public-facing marketing website for SWAPMEAT, a multiplayer Steam title launched in 6 languages across global markets.
  • Developed an automated Slack integration that scrapes and surfaces social media activity across platforms, used daily by the internal team for marketing intelligence.
  • Built an operational player metrics dashboard powered by live game data via internal API, used to track participation and engagement post-launch.
  • Contributed to the Unity codebase, resolving bugs and supporting game-side engineering during the post-launch stabilization period.
  • Identified and proposed a consolidated Localization Engineer role to own the full localization pipeline across all 6 shipped languages — combining vendor management, producer coordination, and engineering — in anticipation of expansion into German, French, and Italian markets.

Projects

Contact

Have a question or want to work together? Send me a message and I'll get back to you as soon as possible.